So,
now that Retribution has failed to kill our profession and all the
self-congratulatory bullshit is out of the way, it's time to return
to our regular programming and talk tactics. Ninja salvaging with an
eye to killing mission runners is a numbers game. Not many mission
runners actually shoot at us, so the ones that do are precious. The
most basic ninja tactic is to bait in a frigate, get shot at, warp
out, dock up, grab a kill ship,
warp back, then hope the mission runner is still there and will stick
around long enough for you to get a point on him.
Shooty bears are precious! |
Unfortunately,
Retribution lowered the engagement timer to five minutes. That's not
a lot of time. The mission runner is essentially in control of the
engagement for the entire time until you're back in your death mobile
and have him firmly tackled. All he needs to do is dock up for five
minutes and the entire exercise has been futile. We used to get
around that by fitting a point on our bait frigates and keeping the
mission runner in place until an alt or a friend could bring us a
kill ship to swap into. With the 60-second weapons timer now
preventing you from ejecting, that got a whole lot harder (not
impossible – but we're still working on that).
Project
Cruiser and the Ackbar method
Way
back in 2010, ninja celebrities Aiden Mourn and Solomar Espersei launched Project Cruiser.
Mostly an exercise in finding a new challenge because Orca swapping
was the near-infallible tactic of the time, Project Cruiser resulted
in some very interesting fights that took mission runners by a whole new flavor suprise.
Oh no! |
In
ninja parlance, the tactics pioneered by Project Cruiser became known
as “Ackbar”, after everyone's favorite space squid. Because it's
a trap. You essentially invade the mission, loot the things, get
shot, grab point and kill the mission runner with an all-in-one ship.
It works fantastically well when it works, but it's a bit of a
challenge. Cruisers – the only hull type with enough power to do
this consistently while still looking fairly harmless – are
generally easy pickings even for PVE-fit battlecruisers and
battleships until you can tip the odds in your favor.
Revisiting
Project Cruiser
Under
Retribution's new Crimewatch system, Ackbar tactics have become a
very desirable method of ninjering. Retribution also gave us some
much-needed T1 cruiser overhauls. It's a perfect storm. As such, over
the past weeks, I've been experimenting with new ships and fittings
that can do the job. This has met with mixed success. So far I'm
looking at four kills and two losses.
While
both losses can be chalked up to pilot error (derp), they do show the
weakness of the Ackbar tactic: it's hairy. Both Stabbers were lost
just seconds before RR landed on grid, klaxons blaring and modules
overheating – great fun but a bit too unreliable! You'll also note
that both cruisers are fairly expensive for what they do on account
of the Ancillary Current Router rigs required to cram far too much
stuff on them. I've since switched to a much more Powergrid-friendly
active shield tank and a rack of Gyrostabilizers and that looks much
better on paper.
Can
I Ackbar?
This
post is not about specific fits though – it's about the basics of
the Ackbar method. Once I get a few good fits hammered out, those
will go in a post of their own. If you want to Ackbar you'll need the
following:
- High skills in Racial Cruiser, your weapon system of choice, fitting, capacitor and thermodynamics. Navigation helps too.
- Deep enough pockets to stomach a few losses as you try out different fits.
- A fair amount of confidence in your manual piloting and micromanagement skills. You need less of this if you have more of item 2).
- Backup. Whether supplied by friends or alts, Ackbar ships really benefit from things like gang links and especially RR and cap transfer.
- EFT-warrior skills. Remember that Meta 4 modules can often make a fit possible at only a slight loss in effectiveness over T2.
And that's *after* culling all the obvious failfits. |
Ackbar
is not restricted to T1 cruisers. Faction cruisers like the mighty
Cynabal or T2 cruisers (especially of the Heavy Assault or Force
Recon variety) can do the job just fine too. Better even, except for
two things: they're more expensive to lose and they're more
intimidating so they might not attract as much fire. Flying Ackbar
involves a lot of compromise in fitting to achieve a sweet spot
between speed, tank, DPS, cost and perceived threat. Good luck!
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