Thursday, December 20, 2012

Ninjering 102: Ackbar

Ninjering 102 is not about how to probe mission runners, how to d-scan or how to fit a hilaricane. That would be 101. 102 is about some of the finer tricks of the trade. This one's about “Ackbar” ships and how you can bait and kill without needing to swap.

So, now that Retribution has failed to kill our profession and all the self-congratulatory bullshit is out of the way, it's time to return to our regular programming and talk tactics. Ninja salvaging with an eye to killing mission runners is a numbers game. Not many mission runners actually shoot at us, so the ones that do are precious. The most basic ninja tactic is to bait in a frigate, get shot at, warp out, dock up, grab a kill ship, warp back, then hope the mission runner is still there and will stick around long enough for you to get a point on him.


Shooty bears are precious!


Unfortunately, Retribution lowered the engagement timer to five minutes. That's not a lot of time. The mission runner is essentially in control of the engagement for the entire time until you're back in your death mobile and have him firmly tackled. All he needs to do is dock up for five minutes and the entire exercise has been futile. We used to get around that by fitting a point on our bait frigates and keeping the mission runner in place until an alt or a friend could bring us a kill ship to swap into. With the 60-second weapons timer now preventing you from ejecting, that got a whole lot harder (not impossible – but we're still working on that).


Project Cruiser and the Ackbar method

Way back in 2010, ninja celebrities Aiden Mourn and Solomar Espersei launched Project Cruiser. Mostly an exercise in finding a new challenge because Orca swapping was the near-infallible tactic of the time, Project Cruiser resulted in some very interesting fights that took mission runners by a whole new flavor suprise.

Oh no!


In ninja parlance, the tactics pioneered by Project Cruiser became known as “Ackbar”, after everyone's favorite space squid. Because it's a trap. You essentially invade the mission, loot the things, get shot, grab point and kill the mission runner with an all-in-one ship. It works fantastically well when it works, but it's a bit of a challenge. Cruisers – the only hull type with enough power to do this consistently while still looking fairly harmless – are generally easy pickings even for PVE-fit battlecruisers and battleships until you can tip the odds in your favor.


Revisiting Project Cruiser

Under Retribution's new Crimewatch system, Ackbar tactics have become a very desirable method of ninjering. Retribution also gave us some much-needed T1 cruiser overhauls. It's a perfect storm. As such, over the past weeks, I've been experimenting with new ships and fittings that can do the job. This has met with mixed success. So far I'm looking at four kills and two losses.

While both losses can be chalked up to pilot error (derp), they do show the weakness of the Ackbar tactic: it's hairy. Both Stabbers were lost just seconds before RR landed on grid, klaxons blaring and modules overheating – great fun but a bit too unreliable! You'll also note that both cruisers are fairly expensive for what they do on account of the Ancillary Current Router rigs required to cram far too much stuff on them. I've since switched to a much more Powergrid-friendly active shield tank and a rack of Gyrostabilizers and that looks much better on paper.


Can I Ackbar?

This post is not about specific fits though – it's about the basics of the Ackbar method. Once I get a few good fits hammered out, those will go in a post of their own. If you want to Ackbar you'll need the following:

  1. High skills in Racial Cruiser, your weapon system of choice, fitting, capacitor and thermodynamics. Navigation helps too.
  2. Deep enough pockets to stomach a few losses as you try out different fits.
  3. A fair amount of confidence in your manual piloting and micromanagement skills. You need less of this if you have more of item 2).
  4. Backup. Whether supplied by friends or alts, Ackbar ships really benefit from things like gang links and especially RR and cap transfer.
  5. EFT-warrior skills. Remember that Meta 4 modules can often make a fit possible at only a slight loss in effectiveness over T2.

And that's *after* culling all the obvious failfits.


Ackbar is not restricted to T1 cruisers. Faction cruisers like the mighty Cynabal or T2 cruisers (especially of the Heavy Assault or Force Recon variety) can do the job just fine too. Better even, except for two things: they're more expensive to lose and they're more intimidating so they might not attract as much fire. Flying Ackbar involves a lot of compromise in fitting to achieve a sweet spot between speed, tank, DPS, cost and perceived threat. Good luck!

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